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Old Jul 08, 2011, 05:31 PM // 17:31   #201
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The weirdest thing about most of the complaints is that people seem to be comparing the whole of WiK to the first third of the new content. I don't know about you but I found the addition of a new 30 second dialogue every 2 weeks a lot more boring than what they gave us today. And this part of the content is pretty much the equivalent of the dialogues you had to see to start WiK - a way to set the stage for the events that are about to enfold in the months to come.
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Old Jul 08, 2011, 05:31 PM // 17:31   #202
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While it was rather repetitive, I mostly liked it. Noticing that the Dragon's Throat quest is tiny bit different depending on how you play it was nice for example. I don't think there's so much they can do with this game anyway, it's too old. The rewards aren't that great but it's just the first part (and I don't really play for the rewards anyways).
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Old Jul 08, 2011, 05:40 PM // 17:40   #203
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Originally Posted by Lishy View Post
I'm wondering when exactly does the Jade Sea begin to melt?
If you were paying attention to the dialogue in Rhea's Crater, Zei Ri suggests that the Jade Sea is already beginning to return to water, just that it's happening deep beneath the surface (a plot device to explain it's changing without having to alter any of the environments). Don't hold your breath to see the Jade Sea actually return to water in GW1.

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Originally Posted by resmer View Post
The weirdest thing about most of the complaints is that people seem to be comparing the whole of WiK to the first third of the new content. I don't know about you but I found the addition of a new 30 second dialogue every 2 weeks a lot more boring than what they gave us today. And this part of the content is pretty much the equivalent of the dialogues you had to see to start WiK - a way to set the stage for the events that are about to enfold in the months to come.
I think WiK was completely underwhelming by comparison to just the first third of this one. There was little to no character or plot development in the WiK, just a small advance from a camp to Lion's Arch (and a completely anti-climatic taking of Lion's Arch). Most of WiK was a series of boring political dialogues which didn't really advance the story at all, they just created excuses for people to be in different places. Winds of Change is doing a better job of expressing the situation of the people and the reasons for why the Ministry is doing what it's doing and how the people would embrace or fear it. It's a much better story than what we got with WiK.

Honestly, how is kill x afflicted any different from kill this mursaat, now that mursaat, now kill this boss for my bounty etc. When WoC wasn't advancing the plot (mostly during the cleansing arch of part one) it was advancing the character development of Zei Ri (who fleshes out the Ministry and the situation of the Canthan people). We had very little in the way of character/lore development in WiK but WoC is telling a much tighter story and imo doing a pretty good job of it so far.
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Old Jul 08, 2011, 06:03 PM // 18:03   #204
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Originally Posted by makosi View Post
Initial impressions:

-Quests seem to be "go there, kill stuff, get reward." Somewhat unimaginative.

-Purple rarity weapons are cool. Fully moddable Platinum Staves + Paper Fans are very nice.
I'd be happier if I could get Paper Fans as Foci as well. I like my Golden Pheonix Caster sword, but the idea of being able to Dual-Wield Paper Fans would be awesome! (I'd need to find a Paper Fan foci first, hence the annoyance)
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Old Jul 08, 2011, 06:03 PM // 18:03   #205
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The game is based on killing foes and other players. Content comes with more and suddenly it becomes awful. I don't get it.

Complain that monster bars are bad. Content comes with a handful of PvX inspired bars. Still complaints.
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Old Jul 08, 2011, 06:21 PM // 18:21   #206
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Hmmm so after you finish the quests haiju lagoon and chos explorable are filled with lvl 24 scavengers instead of the usual mobs. Which is kind of funny because i had never done the miller's quest "sentimental treasures." The chest spawned but the enemies around it did not. I hope they took this into account in later areas and did not make the new mobs replace some boss that someone might have to cap from.

nvm looks like they thought of this and replaced afflicted bosses with am fah bosses with the same elites - at least this is the case in pongmai valley.

Last edited by Tom Swift; Jul 08, 2011 at 06:45 PM // 18:45..
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Old Jul 08, 2011, 06:24 PM // 18:24   #207
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After reading all of these comments I am sticking to my guns and playing all of this after it is all released. Not that I can play any GW for a few weeks anyways, but I want to play it all at once as opposed to in chunks.
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Old Jul 08, 2011, 06:24 PM // 18:24   #208
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Wait, scavengers appear in Haiju Lagoon? Say I'm helping out a friend with a quest.. Will he be fighting those high level enemies too!? :S
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Old Jul 08, 2011, 06:27 PM // 18:27   #209
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WiK was much better apart from the tedious dialogues and repetitive zoning. I completed WiK on 2 wars, 2 mesmers, 1 monk, 2 sins, 1 ranger, 1 ele, 1 necro and 1 rit. Never completed HotN, was so boring which this seems to follow.

I like the make up of the WiK missions, it feels so different from what I have and they will need to make WoC so much better to even come close to WiK. I hope they are up to the challenge of it.

Seems it took them a long time to come up with this 'content' which kind of makes me think they should have had much more quality to it.
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Old Jul 08, 2011, 06:40 PM // 18:40   #210
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Originally Posted by tummlykins View Post
I think you mean it would be more of a challenge for the Live Team to make mobs better than simply just make more mobs. It is the Guild Wars way. Rather than create better opponents, they just create more opponents forcing players into niche builds and play styles rather than encouraging intelligent use of balanced parties and builds.
Eh, no. The Afflicted have good builds. Raising their "party size" from ~4 to ~8 goes a long way to legitimately increasing the difficulty of the encounter without having to resort to pumping health and levels, because they have builds that work well in a party. The heals and support skills are spread out amongst all of the casters, everyone can do damage, half of them help the remaining afflicted when they die now because of the new soul explosions...in short, these are mobs done perfectly. Buffing their builds for HM is simply unnecessary, and buffing their stats is the same darn thing they do in every other area; increasing the number of foes lets the NM quests retain a little challenge while letting HM become a frantic struggle for survival (in the parts where you're swarmed).

@Silverblad3: I have a similar opinion, but I cannot for the life of me figure out why. Maybe it's because the main storyline consisted of so few quests (which were mostly go-here-kill-X, with a special trick sometimes thrown in). Maybe it was the abundance of side missions (bounties, the courier, random encounters), or simply that it was the first new content we'd had in a LONG time, with enemies that were actually fair and difficult. Maybe it was just the setting. Either way, these quests aren't that much different than the WiK, and yet it feels...less fun. I don't know. It could simply be that we're comparing the introductory quests to all of WiK, and the "cool" WoC content is coming later. I sure hope so. That really will determine how many characters I'm going to slog through these pseudo-vanquishes.

I do think that people really shouldn't be comparing the rewards of WoC to those of WiK yet. We didn't get access to oppressor weapons or even have any way of using our medals until the very end. For what it's worth, I do prefer these "vanquishes" to the extended dialogs that started the WiK.

Last edited by Skyy High; Jul 08, 2011 at 06:43 PM // 18:43..
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Old Jul 08, 2011, 06:57 PM // 18:57   #211
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naw to me it was dealing with togo.eww that man *shivers* but yeah you should know by now they milk all the money they can for gw2. xD to bad i cant afford it now *sighs* and since its limited edition no being able to get it later down the road when i can ;/
Limited edition to get people to buy it now. Probably will have special sales to allow people to buy it later.

So far liking the giant afflicted.
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Old Jul 08, 2011, 07:11 PM // 19:11   #212
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Wait, scavengers appear in Haiju Lagoon? Say I'm helping out a friend with a quest.. Will he be fighting those high level enemies too!? :S
I think so - I took my 2nd account with me into chos and the lvl 24 scavengers still showed up even though my 2nd account hasn't done any of the WoC quests yet.

Last edited by Tom Swift; Jul 08, 2011 at 07:24 PM // 19:24..
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Old Jul 08, 2011, 07:14 PM // 19:14   #213
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My only gripe about this whole thing is that they used the platinum skin for the bow instead of naga. platinum is sooo ugly.
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Old Jul 08, 2011, 07:29 PM // 19:29   #214
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I think so - I took my 2nd account with me into chos and the lvl 24 scavengers still showed up even though my 2nd account hasn't done any of the WoC quests yet.
That's pretty annoying, especially considering these are enemies with higher than normal difficulties.

They should have made them level 16 or something.
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Old Jul 08, 2011, 07:42 PM // 19:42   #215
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For anyone that didnt notice there are some lore encounters after you finish the quests http://wiki.guildwars.com/wiki/Winds...nge_encounters
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Old Jul 08, 2011, 07:55 PM // 19:55   #216
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They also kind of made Signet Shields worthless. They've been spamming that skin too much.. For the next update, I hope they use a different skin. Like the serrated shield!
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Old Jul 08, 2011, 08:06 PM // 20:06   #217
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I think so - I took my 2nd account with me into chos and the lvl 24 scavengers still showed up even though my 2nd account hasn't done any of the WoC quests yet.

Was your second account the party leader? That might reverse it, but it's purely a guess.

As for the quests, I loved em. Mobs actual have useful builds and makes for a more enjoyable time in my opinion. Guess you can't please everyone though. Only part I didn't like was cho's, mainly because 4 man areas with high lvl mobs is a bit tedious.
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Old Jul 08, 2011, 08:31 PM // 20:31   #218
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While I do complain a lot about anets abandoning of GWs and making stupid mistakes this time around I actually like the grind and quests. People keep complaining about killing ten rats but its fun to kill rats and other things when its causing you to progress through gear and levels.
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Old Jul 08, 2011, 08:59 PM // 20:59   #219
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Checklist:

- No, or very limited, solo missions/quests. Check
- The absence of Lv36+ enemies that can cast three different variations of Healing Light, Discord & Energy Surge in under four seconds. Check
- Relaxing, yet challenging. The idea that I can take my time and not have to worry about two spawn groups from behind me every four steps moved. Unsure
- Builds on enemies that use elite skills rarely or somewhat never seen on foes. Examples are: Equinox, Healer's Covenant, Power Leech, Wanderlust and Beguiling Haze. No Check
- Some reward, even if it's a mini Pet Rock. Check
- Same as above, but Kurzick/Luxon faction is earned. No Check
- Possible green drops from bosses. Unsure
- The use of pop culture references is moderate. Everything doesn't have to be based on the last 12 months of stuff happening out there in the real world. Check

Let me know if anything is correct, wrong or can be made certain.
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Old Jul 08, 2011, 09:11 PM // 21:11   #220
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update added quests after light my fire
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